
- Megaman x boss order full#
- Megaman x boss order series#
Heart requires Strike Chain or a small miracle.
Crystal Snail – Get Helmet Parts and Crystal Hunter. (Alternately, come back after you get the Leg Parts. Heart requires Arm Parts, Speed Burner and another perfect wall-jump. Arm Parts require Strike Chain and a perfect wall-jump. Flame Stag – Get Heart, Sub-Tank and Speed Burner. Wire Sponge – Get Heart, Sub-Tank and Strike Chain. Going to the same stage twice in a row isn’t really a loop per se. No matter how you slice it, though, you need Crab’s weapon inside of his own stage to complete your collection. (Not that this is a big deal.) Mega Man X2īacktrack Loop? – Kinda! There are a few items you almost need to backtrack for, but can be retrieved through unconventional means. He’s already the hardest Maverick in the game! You can make life a little easier for yourself by putting him off until after Kuwanger, where you’ll be four life pixels and a Sub-Tank ahead, but then you have to kill Kuwanger without the proper weapon. The real killer is having to fight Octopus without Armadillo’s weapon. You only have to replay about half of Penguin’s level, so that’s not too terribly bad. (These can be easily farmed at the beginning of the stage.)Ĭomplications – None. Hadoken requires all other pick-ups and at least five 1ups. (This stage is altered by defeating Eagle, but I don’t know if it’s a requirement to get the pick-ups.) (You can also get it with the Cutter, but that requires an extra visit!) Heart requires Shotgun Ice and Arm Parts. Boomer Kuwanger – Get Boomerang Cutter. Defeating Octopus alters Chameleon’s stage. Chill Penguin – Heart requires Fire Wave. Heart Tank requires Penguin’s stage effect. Storm Eagle – Get Helmet Parts, Heart and Sub-Tank. Defeating Penguin alters Mammoth’s stage. Chill Penguin – Get Leg Parts and Shotgun Ice. Let’s take a look at the games! (Mavericks in italics indicate that you’ll have the weapon you need for an easy fight.) Mega Man Xīacktrack Loop? – Yes! Mammoth’s weapon is required to get the heart from Penguin’s stage, but you need an item and a stage effect from Penguin’s stage to retrieve the goodies from Mammoth’s. This kind of double-fun is called a Backtrack Loop and we hates it more than nasty hobbitses, precious. In a 100% game you have no choice but to visit A-B-A. So we have a situation where you need to finish Stage-A before you can clean out Stage-B, but you need an item from Stage-B before you can clean out Stage-A. Weapon-A, of course, is earned from the Maverick at the end of Stage-A.
Item-2 is found in Stage-B, but can only be reached by using Weapon-A. Say Item-1 is hidden in Stage-A, but you need Item-2 to retrieve it. If hunting for hidden items is fun, hunting for hidden items the second time you go to a stage must be double-fun! It’s real easy to create situations where backtracking is necessary, too.
Megaman x boss order full#
I suppose Capcom decided that in addition to the action-packed gameplay of each level and boss fight the player should have to earn things like a full health meter and the ability to air dash. So Brick, why does X ever need to revisit stages? I’m glad you asked that, boldface print. That’s no good.Īlso I didn’t rate X6 because that game is a leaky asshole. If X can clear a stage of the pick-ups but can’t beat the Maverick at the end, he’s got to not only revisit the level but also replay the entire thing. I also took into consideration how difficult it is to beat the Maverick without the proper weapon. I took into consideration how many stages need to be revisited and how much of a revisited stage needs to be played before you can exit out of it. A pick-up is defined as any permanent fixture on X’s status screen: Maverick weapons, heart tanks, sub-tanks, armor pieces, and buildable parts. The higher the score, the more backtracking is required to collect all the pick-ups. It works like this: each game receives a rating on a scale of one to ten. So I did some research online and spent a little time with each of the first five X games to give each one a rating on the patented Backtrackitude Scale.
Megaman x boss order series#
This is due to a combination of X4’s comparatively straight-forward stage design and Zero needing fewer pick-ups to complete his collection than does X.īut then I got to thinking… wait, is that actually true? Truth be told, my routes through the rest of the series are designed around exploiting boss weaknesses, not pick-up collection. I mentioned in one of my Let’s Play Mega Man X4 videos that X4-as-Zero is the only occurence in the series where you can collect all the relevant pick-ups in the game without having to revisit any of the stages. When I was playing lots of Castlevania there were lots of Castlevania posts. Well, it’s to be expected I’m playing lots of Mega Man X.